![]() “The designers envisioned a smart, honest, and capable girl around eight years old.”Ĭlementine also had to be imaginative and precocious, which lead to giving her a hideout: the treehouse. “From the beginning, the designers knew they wanted a character that would act as a moral compass for the main character as he progressed through the game,” says art director David Sakai. The next step was shaping Clementine’s personality. The decision led to them changing Clementine’s race because they wanted her to look like she could potentially be Lee’s daughter. With this idea, Clementine’s brother became the lead, but Vanaman decided a pre-existing relationship would be too much to ask a player to take on in The Walking Dead world. Originally, Vanaman planned for Clementine to come from a single-parent household where Clementine’s brother took care of her due to her mother not being up for the task. Lee Everett wasn’t Telltale’s first idea for a main character. “People recognized the hurdle set forth by deciding there’s going to be this little girl that’s going to be a key feature of the game, but people kept saying yes anyway.” There’s no kid I can point to in a video game and say, ‘It’s going to be just like that person, don’t worry about it.’” Soon enough, the reservations lifted, surprising even Vanaman. ![]() Vanaman says, “Getting people internally excited about it was really challenging. However, convincing his Telltale cohorts to use a young girl in such an intense setting wasn’t an easy sell. Vanaman had plenty of reasons to focus on a child, since Robert Kirkman, writer of the original comic series, never shied away from involving kids in his dark tale. “Clementine was literally the first idea,” says Vanaman, who planned Episode Fives’s outcome before writing a single line of dialogue. Though Lee Everett is the character you control in The Walking Dead, he wasn’t the character that the game is built around. How did Telltale create one of the most magnetic characters to grace our TV screens? We sat down with some of the masterminds behind Clementine at Telltale – writer and creative lead Sean Vanaman, art director Derek Sakai, and voice actress Melissa Hutchison – to discover how one little girl came to life and became a beacon of light in a hopeless journey. She’s broken through the barrier, securing a place in the hearts of many – a feat most video game characters never accomplish. The experience centers on keeping one little girl safe, and we do things we never imagined we’d do just to hear her speak another line of dialogue.Ĭlementine isn’t just a collection of polygons on a television screen. This zombie apocalypse is different it isn’t about mindlessly killing zombies, escaping from Boomers, or hiding out in a mall. Yes, there’s something about Clementine, and when she stepped onto the screen in Telltale’s The Walking Dead with her oversized blue-and-white baseball cap, messy hair, wide eyes, and angelic voice, everything changed. ![]() This year’s most beloved protagonist isn’t a war hero, assassin, or space marine she’s an eight-year-old girl. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |