![]() ![]() Different modes will also be available to keep the game more interesting.įace the desert and its hostilities to be able to find your Homeworld. Homeworld: Deserts of Kharak Price history SteamDB Homeworld: Deserts of Kharak Wishlist Follow Ignore Install Watch Store Hub PCGW Patches 80.98 5,852 1,174 45 In-Game A ground-based RTS prequel to the classic Homeworld games. ![]() Have the option to play the game solo or even in an online multiplayer. Take your pick from the light weight to the much more heavy vehicles, and lead your fleet to victory! Your fleet will consist of different types of land and air vehicles that are meant to take on the difficult terrain of the desert. You can plan ambushes or strategize by attacking the enemy’s resources or creeping up behind their military. The sands are vast, you must know where to position your fleet to have the upper hand on the situation. You will get to experience great tactical combat. Another one is sent out after four years and this time it is headed by Rachel S’jet. A coalition was sent by the Northern Kiithid to investigate the Jaracai Object which is an unknown object found in the deep desert. The Homeworld Deserts of Kharak will bring you to the dying desert planet of Kharak. Set one hundred and six years before the events of Homeworld. Rocky launch pushed this game into obscurity, but it's a hidden gem RTS-gameplay-wise as far as we're concerned, we only wish it was supported much longer than it was.Homewold: Deserts of Kharak is a real time strategy video game that has been developed by Blackbird Interactive and published by Gearbox Software. And of course also when videos like these pop up, but there aren't many that ever do. Unfortunately the population of players is rather low, to find multiplayer games you have to use homeworld discord, but every sale all of us still hope the game would have a sudden resurgence. ![]() It's a brilliant mix of starcraft strategy (scouting, teching, timing attacks, mind games, unit composition), company of heroes-type unit control (lots of micro, rock paper scissors), homeworld atmosphere and no super high apm requirements. I love this game, especially its multiplayer. Then there are instant free production mods, a complete mix up of unit mechanics mod, recently, a campaign mod popped up. For example - a baserunner-nothing mod where essentially you fight just with the abilities of baserunners and salvagers, super fun to mess around in. Return to Kharak - Completed Homeworld Remastered Mission 3 Sacrifice Complete - Completed Homeworld 2 Remastered Mission 11 Sarum Completed - Completed Homeworld 2 Remastered Mission. If competitive mods are not your cup of tea, there are a bunch of fun mods too. Vanilla also kept us playing non-stop for a very long time and is still being used, for team games especially. We've had tons of tournaments, albeit only a couple of familiar faces reach the finals usually. I've been at the helm of developing a competitive mod for it, making many more units viable for higher level play and generally improving the flow of competitive matches. To me, the game is extremely fun in multiplayer, I think RTS fans should all try and invest a little bit of time into it. You can even mess around with the super carrier which you see in the last mission of the campaign, as an extra faction in the game, even if that's not that fleshed out yet. Now, we can't (yet) add new models or completely new maps, but a lot of campaign maps have been repurposed for multiplayer with custom layouts and a lot of unit mechanics and attributes are fully modifiable. We've been able to modify game's dll files and actually add a decent degree of modding to this game. In the remaster, I think it actually collects resources automatically at the end of the mission now, which actually kinda hurt the vibe. So in original Homeworld, just like in EVE, I would just set my harvesters to work collecting resources, and positioned my fleet for the next mission, while listening to the amazing soundtrack and soaking in the ambiance. It always irked me how at the end of a Starcraft mission I would have this marine with 89 zerg kills, but the next mission he's just gone, and we're back to zero. Whereas something like Warcraft 2-3, and Starcraft and the rest, each mission was its own separate thing. So the entire game felt like an actual expedition for survival, and the music and the art pieces set the mood flawlessly. It had such insanely good sense of scale, music and ambiance.Īlso, if I remember correctly, what set Homeworld apart is that your resources carried over mission to mission. Homeworld 2 came out the same year as EVE Online and Freelancer. Homeworld is basically the golden age of spaceship games. ![]()
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